Technical artist with over 6 years of experience, specialized in optimizing pipelines and improving asset integration in video games. Since 2021, he has been working at Amber, where he has developed Unity tools in C#, conducted graphics profiling and optimization, standing out as part of the Tetris Beat team and contributing to the development of KO, one of Amber’s flagship studios. Previously, at 1 Simple Game, he contributed to the development of The Lullaby of Life. His experience spans Unity, Unreal Engine, and various digital creation tools, combining visual quality with technical efficiency.